I brought the ShuttlePro with me while travelling and I've been using it with my laptop (Surface Pro 4). Overall, I have found that basic editing is a lot quicker with the ShuttlePro. Frustrated that the ShuttlePro was not working properly, I finally checked the button mapping and found that I had forgotten to remap this button and it was still "Cut range." Checked to make sure that I was on the right level, and later on did it again. I was editing and used the "Set in point" button and half of my project disappeared. I creating the 4 levels, I copied the original default version a couple of times, then modified the button mapping. I would really like to have the possibility for a shortcut for "Insert still image at playback marker" but it is not on the list in the Shortcuts of the program. I have Insert still image in range on the Effects level, needs to be on Edit level. I have noticed in editing the latest tutorials, that my Levels need some tweaking as I am going back and forth between Edit and Effects. Update on use: I'm getting somewhat used to the ShuttlePro, but my hand is often dropping to the keyboard by habit. I created the shortcuts in VPX for these. On the Edit level, I have "Insert still image in range" and "Fill blank space in range," but I really want to insert the still image at the playback marker. There is one shortcut or command that I could not find in the shortcut list, "Insert still image at the playback marker." Do you see it anywhere on the list? I'll probably just use the spacebar and replace L by +, and remove K. There is the spacebar (start/stop), L (start), K (stop) but also + (playback range). I did this as I thought that I would use these in each of the levels. Note that some of the buttons are the same on all or more than one level. I made one to get a favourite caption but removed it as I didn't make a level for titles and I used up all other buttons. I switch often and it would seem to be easier to just press the button on the Shuttlepro rather than click on the button on the screen. The main exception is mouse modes, which I programmed on the Edit level. The main idea is to try to keep from using the keyboard for most used shortcuts and keys, and to have available on buttons commands that are buried in menus. I don't have an undo button as it is always on the screen. Now I have to test these to see if they work for me. It seems that I am not always in the base level when the program opens, so I have to press the button to find out. A message pops up at the lower right indicating the level that has become active. Where it says "Switch to previous level" and "Switch to next level" switches to a different layout. Here is the first round of button mapping.
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